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mogumbo's profile - overview
overview
network
karma
followed questions
activity
23
karma
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Registered User
member since
2018-08-24 15:48:04 -0600
last seen
2020-08-07 15:12:08 -0600
todays unused votes
30
votes left
9
Questions
221
views
1
answer
1
vote
2019-03-11 18:05:10 -0600
mogumbo
heightmap does not cast shadows
gazebo9
heightmap
shadows
188
views
1
answer
1
vote
2019-01-03 14:11:50 -0600
mogumbo
One dynamic cubemap used by multiple models
gazebo7
ogre
plugin
53
views
no
answers
no
votes
2019-10-08 17:02:50 -0600
mogumbo
physics::Model::SetScale() only works sometimes
gazebo-9
modelplugin
SetScale
21
views
no
answers
no
votes
2019-04-24 17:03:11 -0600
mogumbo
apply GLSL uniform per-camera [deleted]
gazebo9
OpenGL
camera
GLSL
181
views
1
answer
no
votes
2020-04-01 19:16:09 -0600
scpeters
change joint characteristics at runtime
melodic
gazebo-9
joint_limits
joint_friction
joint
389
views
1
answer
no
votes
2019-03-22 12:53:51 -0600
mogumbo
spawn_model initial positions are temporary
gazebo9
spawn_model
initial_pose
effort-controllers
controllers
121
views
no
answers
no
votes
2019-02-26 18:40:39 -0600
mogumbo
how to choose an SDFormat spec version
sdformat
gazebo9
3
views
no
answers
no
votes
2019-03-20 11:43:59 -0600
mogumbo
How to use collide_bitmask [deleted]
gazebo9
collide_bitmask
heightmap
URDF
308
views
1
answer
no
votes
2019-11-05 15:12:27 -0600
chapulina
Rigidly fixing a model to the world
gazebo-9
fixed_to_world
4
Answers
0
spawn_model initial positions are temporary
0
heightmap does not cast shadows
0
One dynamic cubemap used by multiple models
0
Сreating a dynamic model of fire
11
Votes
11
0
41
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plugin
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gazebo
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× 3
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ROS
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shadow
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camera
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robot
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rendering
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widowx
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SetScale
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One dynamic cubemap used by multiple models
heightmap does not cast shadows
spawn_model initial positions are temporary
how to choose an SDFormat spec version
apply GLSL uniform per-camera
physics::Model::SetScale() only works sometimes
Rigidly fixing a model to the world
change joint characteristics at runtime
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One dynamic cubemap used by multiple models
spawn_model initial positions are temporary
heightmap does not cast shadows
change joint characteristics at runtime
Rigidly fixing a model to the world
how to choose an SDFormat spec version
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One dynamic cubemap used by multiple models
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One dynamic cubemap used by multiple models
spawn_model initial positions are temporary
how to choose an SDFormat spec version
heightmap does not cast shadows
Rigidly fixing a model to the world
change joint characteristics at runtime
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