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2020-04-09 16:26:18 -0500 commented answer change joint characteristics at runtime

I need to affect joints individually, so I don't think e-stop is the solution for me. I also tried using the rqt Service

2020-03-18 10:47:23 -0500 commented answer change joint characteristics at runtime

Trying to use effort_controllers::JointPositionController, I noticed it does not implement a stopping() method. If you a

2020-03-13 18:18:46 -0500 commented answer change joint characteristics at runtime

I am able to use apply_joint_effort successfully using the Service Caller in rqt. However, setting fmax=1000000000000 an

2020-03-11 12:41:02 -0500 commented question change joint characteristics at runtime

Thanks. I am able to stop controllers with rosrun controller_manager controller_manager stop <controller_name>. Ho

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2020-02-20 18:24:01 -0500 asked a question change joint characteristics at runtime

change joint characteristics at runtime I would like to inject faults into a simulation. Faults may include locking a jo

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2019-11-05 15:43:50 -0500 marked best answer Rigidly fixing a model to the world

There are clear instructions here for rigidly fixing a model to the world: http://gazebosim.org/tutorials/?tut=r... Indeed, this works when you use a link called "world". It does not work if you use another name. Is there specific hardcoded behavior for "world" for some reason?

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2019-11-05 15:43:34 -0500 commented answer Rigidly fixing a model to the world

That's much more clear. Thank you.

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2019-11-05 14:10:49 -0500 commented answer Rigidly fixing a model to the world

Thanks. Do you know of any documentation that explicitly states this name is reserved and explains the reasons why?

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2019-11-05 12:05:50 -0500 asked a question Rigidly fixing a model to the world

Rigidly fixing a model to the world There are clear instructions here for rigidly fixing a model to the world: http://ga

2019-10-08 17:02:50 -0500 asked a question physics::Model::SetScale() only works sometimes

physics::Model::SetScale() only works sometimes I have a ModelPlugin that scales models by calling physics::Model::SetSc

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2019-06-25 17:57:14 -0500 commented question Exception sending a message

That solves it for me too. Thank you.

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2019-05-16 10:36:54 -0500 commented answer No shadows or lights in Gazebo

I can't duplicate the problem here. I got my employer to give me sudo for switching graphics adapters so I was able to t

2019-05-08 12:27:13 -0500 commented answer No shadows or lights in Gazebo

Are there any errors reported in ~/.gazebo/ogre.log ?

2019-04-24 17:03:11 -0500 asked a question apply GLSL uniform per-camera

apply GLSL uniform per-camera I want to apply a user-settable gamma curve to images rendered in the Gazebo client, but I

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2019-03-22 12:53:51 -0500 answered a question spawn_model initial positions are temporary

The only solution I have found is to start gazebo paused and then use spawn_model's -unpause option to unpause it. This

2019-03-20 12:00:07 -0500 commented question Exception sending a message

I can confirm this problem. I only see the error message while I have VPN connection established.

2019-03-20 11:43:59 -0500 asked a question How to use collide_bitmask

How to use collide_bitmask I'm trying to turn off collisions between the base_link of my robot and my Heightmap terrain.

2019-03-19 15:54:09 -0500 commented question Robot slips on ground while moving arm

Your link worked for me. I just added <link name="world"/> <joint name="fixed" type="fixed"> <pare

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2019-03-11 18:05:10 -0500 answered a question heightmap does not cast shadows

This is fixed in Gazebo 9 with this merge: https://bitbucket.org/osrf/gazebo/commits/cae1a489c9347c83742b70e71403ebb7b3c

2019-03-11 18:04:47 -0500 received badge  Popular Question (source)
2019-02-28 11:12:47 -0500 asked a question spawn_model initial positions are temporary

spawn_model initial positions are temporary I'm launching my robot with: <node name="lander_model" pkg="gazebo_ros"

2019-02-27 12:30:07 -0500 commented question how to choose an SDFormat spec version

Also this: According to http://gazebosim.org/tutorials?tut=model_structure the SDF version is not required for URDFs. So

2019-02-26 18:40:39 -0500 asked a question how to choose an SDFormat spec version

how to choose an SDFormat spec version Are there any resources out there on how to choose an SDF spec version? As I hav

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2019-02-20 17:49:18 -0500 asked a question heightmap does not cast shadows

heightmap does not cast shadows It appears heightmaps do not cast shadows. You can see this easily by starting gazebo 9,

2019-01-03 14:18:12 -0500 commented answer How to change thickness of Dynamic Lines?

RViz also uses billboard lines. I've wondered why they do this instead of using GL_LINES of a specific pixel size. This

2019-01-03 14:11:50 -0500 answered a question One dynamic cubemap used by multiple models

Finally found a reasonable solution. For every material script that needs my dynamic cubemap, I add to that material a t

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2019-01-02 18:13:15 -0500 commented question One dynamic cubemap used by multiple models

I tried converting the visual plugin to a world plugin to see if the texture would be created before the materials. Howe

2019-01-02 18:09:30 -0500 commented question One dynamic cubemap used by multiple models

I have made some progress, but still could use some help on this. I am currently trying to use the same dynamic cubemap

2018-12-27 14:58:29 -0500 answered a question –°reating a dynamic model of fire

Gazebo uses Ogre3D for rendering. It uses particle scripts to define particle systems, which can be used to simulate fir