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2014-03-03 21:21:36 -0500 | commented answer | Simulating Airplanes Thank you so much for the info. Will wait for the new release |
2014-03-03 21:18:41 -0500 | commented answer | Simulating Airplanes Thanks.. I will go through the quad-rotor model. It will surely be helpful to design the plane. |
2014-03-03 21:11:51 -0500 | received badge | ● Popular Question (source) |
2014-03-03 21:09:38 -0500 | commented answer | cube rotates with linear velocity thanks for the answer. It would be great if the expected output could be explained a little better in the tutorials. If I may ask, how did you figure out that the box is colliding with the ground plane? Also, if the gravity is enabled, then as soon as the center of mass shifts beyond the normal then the cube should immediately topple, but the rotational motion looks uniform (constant angular velocity). Am I missing something? |
2014-03-03 21:01:17 -0500 | received badge | ● Scholar (source) |
2014-03-02 17:14:58 -0500 | commented question | cube rotates with linear velocity No its not colliding with anything, I am using the exact same thing as given in this link --- http://gazebosim.org/wiki/Tutorials/2.2/plugins/ModelPush I guess the gravity is disabled, because its not specifically being set anywhere. |
2014-03-02 13:46:24 -0500 | asked a question | Simulating Airplanes Hi, Are there any airplane models that are available for simulation? Where can I find such models? I am looking for a very basic airplane model, something on which I can mount a camera and fly. Thanks |
2014-03-02 12:26:04 -0500 | received badge | ● Editor (source) |
2014-03-01 23:21:58 -0500 | asked a question | cube rotates with linear velocity Hi, I am new to Gazebo and trying out the tutorials. When I run the second tutorial, in which a cube is created and a linear velocity is given to it, the cube translates for a while and then starts to topple about its edge. This toppling behavior continues from there on. If I increase the velocity I dont see this behavior. Can anyone explain that why is the linear velocity causing rotational motion. Thanks. The Plugin Code include <boost bind.hpp="">include <gazebo gazebo.hh="">include <gazebo physics="" physics.hh="">include <gazebo common="" common.hh="">include <stdio.h>namespace gazebo { class ModelPush : public ModelPlugin { public: void Load(physics::ModelPtr parent, sdf::ElementPtr /*sdf*/) { // Store the pointer to the model this->model = _parent; }; // Register this plugin with the simulator GZREGISTERMODEL_PLUGIN(ModelPush) } |